Of course, if you fancy yourself a hotshot pilot, you might be able to earn income more quickly by starting out in the interceptor and mining asteroids or even hunting pirates. The more cargo space you have in your fleet, and the higher your combat reputation grows, the more jobs become available to you. But you can often earn a better income by taking on special jobs. No one really understands how the hyperdrive works or how the links were initially created, but they say that the strange aliens who live down at the edge of the Rim have other means of travel that allow them to visit other parts of the galaxy.Ī merchant captain can earn a living by buying cheap food and luxury goods from the poorer parts of the galaxy and trading it for medical supplies or electronics on richer worlds. Human space is a network of two hundred star systems, most of them inhabited, joined by hyperspace links. Of course, you are hoping to save up enough money for a much better ship before long. Depending on which one you choose, you'll start out earning money by transporting passengers, looking for good trade deals, or perhaps mining asteroids or taking jobs escorting freighter convoys. The backwater planet where you grew up only sells three ship models: a shuttle, a cargo barge, and a light interceptor. Endless Sky is free and open source, the product of a growing community of developers and content creators.Īfter years of working a factory job, you have finally saved up enough money to apply for a pilot's license and make a down payment on your very first starship. Or leave human space behind and hope to find friendly aliens whose culture is more civilized than your own.ĭownloads are available for Mac OS X and Windows, and many Linux distributions are also supported. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Earn money by trading, carrying passengers, or completing missions. Especially for something like the Albatross or the Deep River, it would be hard to fit them into a 250x250 box without making them appear much smaller than other ships that are actually larger in-game.Endless Sky is a 2D space trading and combat game similar to the classic Escape Velocity series. The challenge with the thumbnail sizes was to be able to convey the relative sizes for the ships while having a much smaller size range to work with (around 100 to 250 pixels, whereas the ship sprites themselves range from 60 to 700 pixels tall). Of course, without the cheater plugin most shipyards will only have a handful of very large ships, so the effect is less noticeable. The difference is that ships are sorted by size, so you end up with lots of very large sprites side by side, whereas outfits are sorted by category. So, the ship sprites are not any bigger than the biggest outfit sprites. Ships are in 250x250 pixel boxes the current Bactrian sprite fills about 40% of that box. In terms of size, the outfit images are arranged in a 180x180 pixel boxes, and the largest ones fill nearly 50% of that box. Perhaps, but that would only really be a hurdle for players seeing the ships from this view for the first time, and seeing as how the ship model would be listed next to the ship, I don't foresee the angled view causing a problem with identifying ships. For some ships, these profiles are considerably different. I worry that the ships would become hard to recognize, as the "detail" view is no longer the same image as the "in-flight" view. I think that either that or having the angled view in the hail panel would be good, as long as there's some way to see the angled view for ships not available in a shipyard. If we add angled assets, I might consider them in the ship selection view of #3070. If a ship is not already close enough to see on screen, what is the use of knowing the direction its turrets are pointed? The hail panel view also shows the ship's current hardpoints' direction, which otherwise must be viewed in-flight. The direction a ship is pointing can already been seen live under the map when you select a ship, so hailing a ship isn't required to see where it's going. If I remember, the ship IN that view is rotated the same way as it is in-flight, which has an actual use (not that big)
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