![]() ![]() If you happen to be technically inclined, there’s also a syntax guide to make complex queries extremely quick. The real strength for Scryfall is in its advanced search, where you can set multiple criteria very easily. Of course, you could use Wizard’s Gatherer, but if you want to get really efficient at finding the perfect card(s), Scryfall is astronomically better. Beyond deck building sites, you’ll also want a site to help you find cards. In my experience, I’ve found Archidekt and Moxfield to be best, offering quality of life features for both casual and competitive Commander respectively, and I used to swear by TappedOut. ![]() Each of these tools has their own strengths and I’d recommend you try each to find the one you like the most. Another popular site for deck building is TappedOut, which has a deep catalog of resources contained within. This site curates deck lists from AetherHub, Archidekt, Deckstats, Moxfield, MTGGoldfish, and Scryfall to pull together a variety of stats and information about decks players are creating. One of them being EDHREC which is the largest Commander data source currently available. To assist in the deck building process, some phenomenal resources exist. You can also mix and match themes and archetypes to create very unique decks. Group hug and group slug focus on benefitting or punishing the table equally, chaos decks can lead to really crazy stories (but it's typically not well received, so be sure to discuss with the other players before playing chaos) and politics decks can offer a unique playstyle which will never play the same twice. In terms of archetypes that are unique to Commander, there are a few that really shine in this multiplayer format. In fact, there are over 96 different themes on EDHREC without including tribal decks, which have their own page. Some popular themes and archetypes according to EDHREC are artifacts, aristocrats, and lifegain. Themes usually relate to what your cards do, whereas archetypes are more akin to playstyle. If you're not sure what you want to do, a great place to start can be themes and archetypes. The common thread between these two approaches is knowing what you enjoy, so giving that some thought should be your first step. Maybe you've played another trading card game and want to mimic a strategy, or maybe there's some specific mechanic you enjoy, or even a playstyle you like (although I wouldn't recommend Lantern Control for casual games). On the other hand, bottom up design is more about what you want the deck to do, and in some cases this can mean leaving your choice of Commander to the very end, or having a set of Commanders you randomly pick from for each game. Ultimately, you’ll want to pick something you enjoy, and that definition is up to you. Top down isn't always strategy alone though, you could build around a particular Commander based on their color identity, back story, creature type or even the art. There are a wide variety of strategies here ranging from narrow to broad, or in some cases, no strategy at all. Top down design would be picking your Commander and building your deck to that Commander's particular strategy. ![]() We have to start somewhere though, so two approaches we can use are either top down or bottom up design. ![]() Now there's no right or wrong way to build a Commander deck, and with time, you'll find your own style. Choosing Your Pathīefore we get to the architecture, we need to start a bit broad. This can also make building a deck from scratch daunting, there are so many possibilities! How do you pick your Commander? How do you decide what your deck's strategy is? What cards should you include? How do you build a deck that's more casual or more competitive? In this article we'll cover an approach to deck building that makes the process easy, with some tidbits that seasoned deck builders will find useful too. One of the best aspects of Commander is the limitless potential for deck building. ![]()
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